Neuroni Client States
Neuroni client states module implementation
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NC_states_init
- Initializes states module
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void NC_states_listen()
- Wait for the server to initiate the connection
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void NC_states_version()
- Wait for version info and send version info to the server
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void NC_states_wait_update()
- Wait for update or disconnect message from server
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void NC_states_ask_update()
- Check if we want update and tell server the result
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void NC_states_wait_data()
- Wait for server to send us update packet
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NC_states_read_data
- Read packet data and store it to a setup file
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void NC_states_got_packet(void)
- Wait for disconnect message from server and start update process
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void NC_states_do_update()
- Try to update RoamMate client
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NC_states_broken_packet
- Wait for server action on broken packet
Neuroni client states module implementation.
alphabetic index hierarchy of classes
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