|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object | +--monrovia.server.platform.GameObject | +--monrovia.server.platform.Creature | +--monrovia.server.platform.map.PlayerCreature | +--monrovia.game.creatures.GameCreature | +--monrovia.game.creatures.ComputerGameCreature | +--monrovia.game.creatures.AggressiveCreature
AggressiveCreature attacks all players
Fields inherited from class monrovia.game.creatures.GameCreature |
mAttackTarget, mMsgCrit, mMsgFleeFalse, mMsgFleeTrue, mMsgHit, mMsgMiss, mMsgYouCrit, mMsgYouFleeFalse, mMsgYouFleeTrue, mMsgYouHit, mMsgYouMiss |
Constructor Summary | |
AggressiveCreature()
|
Method Summary | |
boolean |
isScared()
Are we scared |
boolean |
isVisibleEnemy(GameCreature pVisible)
Is the creature in sight our enemy |
Methods inherited from class monrovia.game.creatures.ComputerGameCreature |
addParameters, checkParameters, getCommand, isComputer, setComputer |
Methods inherited from class monrovia.game.creatures.GameCreature |
addEnemy, canMove, d, doDamage, escaped, getOptionalParameters, getParam, getStatistics, isMoving, removeEnemy, resetObject, setMoving, setParam, setTarget, tryFlee, update |
Methods inherited from class monrovia.server.platform.map.PlayerCreature |
addMessage, addStatUpdate, addStatUpdate, die, exit, getMessages, initialize, isPlayer, isSavePoint, reconnect, sendUpdate, setPlayer, setSavePoint, setSenders |
Methods inherited from class monrovia.server.platform.Creature |
findFreePointNear, getCommandMessage, getIconID, getNeededParameters, getStartArea, getStartPoint, isAlive, setAlive, setCommandMessage |
Methods inherited from class monrovia.server.platform.GameObject |
addParameter, clearCommandMarks, create, getArea, getCommandMark, getGI, getID, getLocation, getName, getParameter, removeParameter, resetParameters, setCommandMark, setParameter, toString |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
public AggressiveCreature()
Method Detail |
public boolean isVisibleEnemy(GameCreature pVisible)
isVisibleEnemy
in class ComputerGameCreature
public boolean isScared()
isScared
in class ComputerGameCreature
|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |